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Technical Artist in Montréal
Michael Walker is a Montréal technical artist who sits between art and engineering: production-minded modeling, rigging/skinning, lookdev tools (Arnold, V-Ray, Unreal), and clear documentation habits.
Graduated as a Technical Artist from the Centre of Arts and Technology (Kelowna) and credited on Bardel's The Dragon Prince during a KidScreen-awarded season, Michael brings both school rigor and studio tempo.
Tooling spans Maya, ZBrush, Quixel, Arnold/Mental Ray/V-Ray, Nuke, and Unreal Engine 4 — useful when a team needs someone who can diagnose asset problems instead of only painting over them.
Montréal's game and animation scene thrives on layout, generalist, and TA roles. If your studio needs a junior/mid collaborator who already speaks production language, start a conversation.