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Character Rigging in Montréal

Rigging is where modeling meets performance. Michael Walker offers character and creature rigging support in Montréal — joints, skin weights, and setups that animators can actually use.

As a technical artist with strong modeling foundations, Michael approaches rigs with deformation quality in mind: clean weight painting, sensible joint placement, and assets prepared for Maya-based pipelines.

Animation portfolio pieces — typewriter turnarounds, chef-bot motion, frigate studies, and character tests — show an eye for timing and hierarchy that feeds back into better rig decisions.

Ideal for Montréal game studios, animation houses, and indie teams that need a collaborator who can move between modeling, skinning, and animation fixes without handoff friction.

Available for on-site or remote work across Greater Montréal and nearby creative hubs.

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